Thursday, August 25, 2011

Yokai Runeweavers

Runeweaver doodles. I can't wait till I'm through all these sketches and can take them to color :)

Wednesday, August 17, 2011

Alrighty, back again finally! Just starting to get used to my new shift, so hopefully I can write more again. This is the 4th of my 5 nations, and the 5th nation is actually mentioned within as well. Hopefully, I'll get that written up soon, too.

Naaream (Naareamians) – The nation of Naaream was not always a technological culture. In the past, just like the other nations of Triunia Major, the Naareamians put their faith in the magic of nature. They tended toward practicing the harsher element of fire. With the power harnessed, they created magnificent cities that stretched across the face of continent. And peace filled the land. Aer-Ith controlled the underworld and mountains, Naaream held the middle ground, and Xuru ruled the skies. There was a balance to the world, and the elements of power were used in harmony.

Then, scholars of Naaream discovered a new magic, a new power. Outside of the elements of nature, they discovered the Arcane. However, it was misunderstood and abused. While the natural elements flowed with the energies of the world, the new arcane powers seemed to stress that balance, and the very strands of the universe could be unwound by it.

The leaders of Naaream decided it was best to leave such magic alone as there was more to understand about it before seeking to use it for benefit or luxury. Not all agreed; though, and a faction of Naareamian scholars continued to practice in secret until the fateful day when an experiment went wrong and leveled the capital city of Uurinim. Everyone in the city was killed, and the Naaream nation was crippled economically. Their leaders were dead, and the mecca of their art and culture was gone within seconds.

The Naareamians banned the use of magic, for the most part, all together. Anyone that was not happy with it was banished from the nation, including all those who refused to give up the study of the Arcane.

Rebuilding their nation without the use of magic was the first difficult step for the people, but they managed to do it. They begin to create machines and other creations that would replace what magic once did for them. Largely based on steam power, clockwork, and oil; the nation began to rebuild new cities over their old ones.

A new culture was born, and a new people. The old city names were forgotten, and new names, less traditional names took their place. Smog filled the skies, and the streets were full of inventors and entrepreneurs with smudge-covered faces and white tooth grins.

Naaream become very industrious and grew to be very powerful economically, far surpassing both Xuru—who dealt in knowledge and arts—and Aer-Ith—both of which worked with raw Ores. Naaream could take both the knowledge and materials produced by these nations to create new, more powerful products.

Their only competition when it came to nations was the nation formed by their own exiled Arcane users, Aaeire.

During the Shadow Wars, Naaream and Aaeire were forced to work together as the largest nations to fight the Shadow Wraiths with the smaller, more mobile nations of Triunia Major. Both nations were seen as using the smaller nations as front line shields to avoid widespread damage across their own cities. Whether or not it was true, Naaream did not suffer near the damage of Xuru and Aer-Ith; however, economically they were ruined. A new, lower class was created during the 300 years of war with shanty towns being built in many of the Naareamian cities.

Style: Naareamian style is based a lot on the uniqueness of their technology with a mix of their old traditional clothing. It isn’t rare to find a woman in a fine, flowing dress or a man in a suit; however with clear mechanical attachments for functionality or flare.

When it comes to the common folk, they tend to dress in modest clothes or jumpsuits depending on if they’re working or relaxing; however, the lower class tends to work far less than play.

In summary, they have a 1920 American flair, the standard steam punk variety with an additional clockpunk and oilpunk added in.

Skin color varies as the country is a large melting pot. So, you have fair skinned, light, tan, and dark walking the streets in relative harmony.

Finally, even though magic isn't used in the nation, for the most part, their traditional Firespeakers still exist. They keep alive the old traditions of the culture, but no longer use magic; instead use machinery to produce their fire and flames.

Be back soon with more! I also still have a Kiwiki short excerpt along with a trip down a Naareamian city planned! And hopefully more with Castor Skies!

Saturday, August 13, 2011

Kekuatan - Air Pirate Fanatics

I have been working on this, off and on, for a couple of weeks. I wanted to bring to the game an air-based nation; but one that was a bit strange. Fanatics of all kind worry and concern me, but pique my curiosity at the same time. Human beings have this horrifying ability to believe in something with an unlimited depth of passion and fervor even if there is no proof they are right, and yes, even if what they believe runs counter to logic and nature.

The world of Triunia strikes me as just the place for science fanatics. In a world where magic runs hand-in-hand with technology, someone who completely eschews magic would be seen as weird at best, or a dangerous fanatic at worst. So was born the nation of Kekuatan, a nation of airborne pirates who use technology that defies the logic of their very world. The nation was born of the madman/scientist/inventor Robert Storm.

Here is my vision of Kekuatan, preceded by a musing of mine on Triunian science.

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Note on the place of science of Triunia
From the beginning of recorded history on Triunia, magic has been the force that propelled science. Even early on the Triunian ancestors discovered that Un, Ni, and Ia together created an amazing burst of power. When combined inside a reactor they provide near-unlimited power; despite being used from antiquity however, no one is quite sure how the power is created. Called Unniian Reactors, these devices are moderately expensive to create, but last for centuries. As such their use is widespread, and everyone from princes to paupers utilize them in their everyday life. While war wasn't unknown amongst the nations of Triunia, they were often fought over ideological difference than a need for resources. In the past, attempts were made to create a power source that did not require the rare resources, but all efforts fell well short of the fantastical sustained power of Un, Ni, and Ia.

Brief Biography of Robert Storm
Ever since he was a young boy in a suburb of Deeson, the capital of Kharogo, Robert Storm was considered to be just a bit odd. While other young brilliant children would cobble together tech using Un, Ni, and Ia as a power source, young Robert Storm would be found tinkering with non-magical materials in novel ways to reach the same ends. Like all young children who refuse to do what is considered "normal" Robert Storm was constantly mocked by his peers. He quickly learned to keep his tinkering a secret, and outwardly portrayed a zeal for creating novel magitech devices. At the age of 18 he graduated college and applied for a position in the Ministry of Defense, where he was almost immediately hired. He started in the Personal Weapons Systems division where he began to create arms for the Kharogo's military. He saw his opportunity to return to his boyhood dreams of magic-less technologies, and his first creation was a hand-held device that used a tensioned steel rod to launch a bolt of wood at high speeds with hardly a whisper. His creation was seen as barbaric by his fellow scientists; while most magitech weapons killed relatively cleanly, his devices killed in a messy and traumatic fashion. His fellows may have seen him as a monster, but the heads behind the Special Forces division saw a place for Professor Storm's ideas. In the middle of the night, he was transferred to an isolated weapons laboratory in the mountains and was given an immense budget to develop his ideas away from the public eye.

The Shadow Wars Begin, and a New Nation is Born.
When The Gloom invaded from the Realm of Shadow, Triunia as a whole was caught off guard. A brief war had just ended between two of the major nations, and most of the world were looking forward to a brief period of peace and prosperity. The small nation of Kharogo had different plans, and had been secretly building up their forces. Their intent was to use these forces to expand their territories in the brief lull, but like all other Triunians they found themselves scrambling to preserve their very lives. The initial assault of the Gloom shattered the defenses of the Kharogoians and struck their Special Forces weapons laboratory hard. Many lives were lost but the brilliant and eccentric scientist Robert Storm managed to use some of his oft-ridiculed designs, and a few lab assistants, to fight off the attackers.

While he survived unscathed physically, Professor Storm was forever changed by his experience. The designs that drove off the Gloom attackers were his common tech; none of it was powered by any sort of magic at all. Where the focused beams of magical energy were harmlessly absorbed or deflected by the attackers, simple steel hammers easily stove in their skulls. In a wild snap of sanity Robert Storm re-ignited his conviction that using Un, Ni, and Ia was a crutch. His firm belief was that Triunian civilization as a whole relied too much on magic, and the only way for civilization to survive would be to abandon them completely and embrace what he saw as pure science. While the ruins of the laboratory smoldered behind him, he loudly proclaimed that he would develop a power source that was independent of the rare minerals. His allies and fellow scientists called him insane for this idea, and begged that he throw his avant-garde plan aside and do everything he could to help defend Triunia from the Gloom.

Their wishes fell upon deaf ears. Professor Storm and his assistants turned their weapons on the rest of the scientists, slaughtering them in minutes. The fanatics gathered the gear and supplies that had survived the Gloom attack, set the facility's Unniian reactor to overload, and vanished into the night. The resulting explosion destroyed everything within a few miles of the facility. The outside world had no idea of what happened at the facility; when Kharogo's scouts arrived on the scene, they assumed the Gloom had wiped out the facility entirely. The Kharogo government spun the attack to their public as the uncalled for and wanton destruction of a medical research facility. The nation united under the banner of tragedy, and Kharogo entered the Shadow War.

Twenty years after the incident, vague reports of a band of pirates began to circulate. The survivors reported that pirates were uncommonly brutal; and even stranger was that they battled in airships which used no magitech at all. The government dismissed these claims as exaggerated nonsense by panicked civilians and did not pursue them further. As time passed these attacks became more and more brutal, and a wide area of the mountainous regions of Kharogo was declared off limits to all travel. The growing Shadow War took the majority of the attention of the Kharogo government, leaving the pirates free to expand.

The war continued to rage until the Gloom surrounded Deeson. The commanders of the Gloom demanded the surrender of the nation; the choice offered was either surrender and die quickly, or fight and die in long, drawn out pain. Before the government could reach a decision, chaos erupted in the Gloom's forces. Massive explosions went off sending white-hot metal shrapnel ripping through the infantry. Airships roared up from the hills surrounding the city while firing explosive bits of metal into the Gloom army. As their sensors were attuned to the signature of Unniian reactors, the Gloom were caught totally unawares and the pirates were able to destroy the Gloom with minimal losses. The city greeted their saviors with joyous exultation, and the victorious forces of the pirates hovered over the city. A loudspeaker on the largest airship, the Promethean crackled to life and the voice of Professor Storm boomed over the city. A transcript of the beginning of his speech survives:

"Citizens of Kharogo! I am Professor Robert Storm. Twenty-five years ago the Gloom attacked my science outpost and senselessly slaughtered almost all my friends. With raw ingenuity and dedication, my loyal followers and I managed to survive and grow in power. Too long have you lived under the oppression of the so-called science of Un, Ni, and Ia! True, magitech weapons have dealt impressive blows against the Gloom; but see how my weapons devastate them with ease! Dissolve your government, and join us! With the backbone of industry that you can provide, and the technology I will give you, we will crush all that oppose us! Even the Gloom will tremble at our feet!"

With that speech, the nation of Kharogo turned itself over to Professor Storm, and the nation of Kekuatan was born.

Kekuatan's Early Years and Description
While his forces secured the city and mopped up the remaining Gloom forces, Professor Storm debuted the technology that he claimed would turn the very tide of the war. His technology got rid of the Unniian reactors entirely, replacing them with a proprietary power source of his own called the StormHeart. These StormHeart devices were half the size of a common Unniian reactor and were completely sealed off; the only thing marring the surface were two prongs that provide power to whatever is connected to them. StormHearts were compatible with all devices previously powered by Unniian reactors. Only Professor Storm knew where the StormHearts were manufactured; they were made in fully automated factories in complete and utter secrecy. He claimed that the secrecy surrounding these devices was to prevent the Gloom and Kekuatans inevitable Triunian enemies from developing countermeasures. The weaponry that Professor Storm introduced was low-tech; mostly black powder projectile weapons. The projectiles developed by Professor Storm explode upon contact. These projectiles and weapons were also produced in the same extreme secrecy and locations as the StormHearts.

In the years that followed the coup of Robert Storm, Kekuatan drastically changed. The democratic government was dissolved and became a dictatorship with Robert Storm at the helm. The city of Deeson was torn down for raw materials, and the nation quickly converted to a nomadic way of life. Massive flotillas of airships were created from the very bones of the cities and allowed the population to patrol the nation, fighting the Gloom where they could. These piratical flotillas caused the borders of Kekuatan to constantly shift as they raided nearby nations for materials.

Despite this sudden and complete separation of their technology from Un, Ni, and Ia, Kekuatan immediately started to hoard the rare minerals. They sent marauders to hijack convoys, and used what economic resources they had to purchase surplus from other nations. The massive surplus that Kekuatan formed were placed in hidden warehouses, deep in the mountains. No one knows why they are stockpiling these materials.

The Death of Robert Storm, and the Current State of Kekuatan
Three hundred years after the Shadow War began a tentative end was finally reached. Kekuatan managed to survive the war but the people have become a savage nomadic race of pirates that pillage their neighbors to survive. Professor Storm himself gave up his dictatorship on his 100th birthday; he named his young protege to be his successor and left the nation of Kekuatan to live out the rest of his days in an unknown location. The automated factories that Professor Storm set up to create StormHearts are still in operation somewhere deep in the mountains of Kekuatan's land. The location of these factories is known only to Professor Storm's successor, who is always a singular person and always inherits command of the largest airship, the Promethean. The nation has not advanced much technologically in the 300 years of war. Most of the ranged weapons are brutal and barbaric projectiles, and most melee weapons are cruelly barbed and sharpened swords. Since the original flotillas were created, reportedly no new ships have been made; the ships are tough and well-built enough to last for centuries. StormHearts burn out after around two months of operation, so the airship flotillas do have to resupply regularly from the stockpile aboard the Promethean. As a rule Kekuatanian flotillas despise all users of Unniian reactors and often leave their targets, be they airship or city, as a desecrated barren waste. While Kekuatan's weapons are very effective against the Gloom, the nomadic nation cannot seem to organize well enough to bring their true power to bear.

Thursday, August 11, 2011

Shadowborne Aristocrat



Quick color sketch of a female Shadowborn aristocrat. Well...as colorful as it can be. Those guys sure love their angsty black wardrobes. :P

Here's the male and female side by side.

Wednesday, August 10, 2011

Castor Skies and the Fall of Ayrunu

So, I haven't posted in a while, but I'm back! I have two more nations I want to get up, but first, I thought I'd toss this small (very small) excerpt from a short story I'm working on for Pathseekers. It's about the Fall of the Xuruian capital, Ayrunu, though the the eyes of Castor Skies. Castor is my first "hero" character. Think of him as a major player in the history of Triunia. Anyway, this is what I got so far.

The man once known as Castor Noran looked lazily into the sky. It had been over fifteen years since he was accepted by the Xuruians, and moved to the capital city of Ayrunu. There he became Castor of the Skies or Castor Skies, which he generally used when signing books. That’s right, finally he was an accepted novelist, poet, and all around philosopher. It was his skill with the pen that finally persuaded the Xuruian leaders to accept his request to join their nation.

Clouds floated casually over the city as Castor remembered the struggles he went through trying to become an official Xuruian. They weren’t the type to let just anyone in, and Castor was the exact opposite of the people of this nation.

He was born in the nation of Aer. In fact, he was raised to be the next ruler of Aer-Ith along with his twin brother Cyron. Given Aer-Ith’s disposition to choose twin emperors, they generally groomed multiple sets of twins at al times to take the throne one day. Cyron and Castor Noran were at the top of the list before Cyron was killed in a mining accident that many believed was not an accident at all but a ploy to take Noran family out of the running for the crowns. Ploy or not, it worked.

Castor could not be a twin emperor without a twin, so like all not chosen to be the next ruler, Castor would be groomed to a duke or earl under one of the emperors.

Castor had other ideas. He was never one for royalty or nobility in the first place. It was never his choice to be an emperor, and his brother enjoyed the notion far more than him. Castor saw it as an opportunity to do something else entirely. And while it’s true that the nobility of Aer-Ith are far more into the intellectual world than the lower classes, not even they compared to the creativity level of Castor Noran.

His politics were seen as ridiculous, his philosophies as lazy, and his writing as fanciful and a waste by his people’s standards. So he did what very few Aers ever did, he left the mountains. He set his eyes on Xuru almost immediately; goggles on, of course, to protect his sensitive eyes from the sun. And to the dark skin Xuru, he was a joke—at first at least. They saw his pale skin and goggled eyes as the sign of a sheltered fool, which is how they saw most of the people from Aer-Ith. Xuruians were people who believed the sky was the limit—quite literally—and they saw the people of Aer-Ith as blockheads and laborers.

Castor stretched out in the green grass as he smiled, remembering the first days in the flying cities. For a nation that claimed freethinking and open minds, Castor saw them as pretty closed minded and ignorant on first contact. It was this he used to his advantage. He used words, images, and colors to show them the folly of their thinking. It was with that they recognized how far from the path they had strayed. Originally, the Xuruians wanted to become the world’s source of knowledge and art, but somewhere along the path they had become very xenophobic and stubborn. It was Castor Noran who held the mirror for them.

Since that day, so very long ago, he had became Castor Skies and never looked back. Ayrunu grew and her libraries were full of tomes from the entire world. They even had a section dedicated to Castor’s works and travels. He had become famous from the Shimmering Coasts to the depths of Ith.

And now he was able to relax in the mecca of art and knowledge, one that he’d forever be credited to opening to the rest of the world.

“Master Skies,” came a voice from above him.

“Eh?” Castor said as he awoke from his memories of yesteryear. He opened his eyes to see his butler Tylen Roves standing above him. “How’s it going, Roves? I was just enjoying the clouds. You know, dreaming of the past and how I came to be here.”

“Very good, sir,” said the older man in his very drawn out voice. He always seemed to be getting everything he could from each word. It’s why Castor hired him. “I was sent to warn you that the weather looks like it is going to be dreadful.”

“What? I talked to Hlotir earlier, and he said it was smooth sailing today. No need for sky shields or anything.” Hlotir Yymen was a Stormshifter, which to say was a specialized Airshifter. He studied the elements of the skies, and was generally good at predicting natural weather as well as creating it when necessary.

“Aye, I heard the reports, sir. However, look at that,” replied the butler pointing off to the left.

Castor sat up to see what the old man was pointing at, and even with his dark goggles on, he could tell the clouds to the far left of Ayrunu were darker then the rest. They were not just dark; though, they were black, and it was blacker than Castor had ever seen clouds before.

“That’s not storm clouds, Roves. Get inside and start packing.”

“Sir? What is it?”

Castor ran his hand through his fiery hair and replied, “I don’t know, but it isn’t any kind of storm clouds I’ve ever seen. Something is about to happen. Something big. Have you ever wanted to be part of history, Roves? Something that would be remembered forever.”

The butler paused for a moment and scratched his head. “What do you mean, sir?”
Castor looked back toward the approaching clouds and said, “We’re about to live it, Roves.”

I totally want to write more. I really like Castor! Red hair, freckles, and all! Anyway, hope everyone here liked it! ^_^

Yokai: Take Two!


Received some feedback on the first designs and made changes accordingly. I think they're looking more dragon-y now.

Yokai

Just some doodles for the Yokai race. I took the tails off; they were too reminiscent of Draenei.

Saturday, August 6, 2011

Race/Class Braindump

I'm gonna go ahead and just leave this right here. Feel free to comment or play off these ideas, or offer suggestions - these are just some of the things that have been knocking about in my head and I wanted to get them down on pixels.


More race possibilities:


Human (working title) - the default race in Triunia. Look like humans but need a different name and backstory.

Shadowborne - Dark, scaly, shadowy, corrupted race. Backstory already established.

Solari - Spritely elves with copper skin and golden hair. They love the outdoors and the daytime. Their home "city" is a giant tree that straddles the banks of a mountain waterfall. It is surrounded by a lush forest and acres upon acres of sunflower fields.

Technosapien - Modified "human race", derogatorily called "tech-heads". These beings have modified themselves using magitech. They travel in huge, creaking vessels that move over the land in colonies, kind of like how the jawas have their sand-crawlers.

Yokai - Japanese/Eastern-influenced race of people with dragon blood in their line, a kind of dragonfey but badass looking. Horns, tails, slit noses, reptilian eyes. Dragon samurai.

Phaunos - Humanoids that have goat legs and horns like satyrs. They live among nature as protectors of the forests and wild places of Triunia. An extremely fierce, tenacious people, they tend to run in small pocket tribes. They have wild hair and wear earth toned leathers and hides.


More class concepts:

Runemaster - Spell DPS class - Combines powerful runes to invoke magic spells. Tattoos all over body of various runes, wards, and symbols. Earns runes as rites of passage. Makes own clothing, sews on runes using magic thread. Very guarded way of magic. Master/student structure of learning. Their temple is found high in the mountains.

Wildheart- Summoner class - A wild person who has chosen to shed society, magic and tech to walk with the earth spirits. Powers come from the blessings of nature and the beasts only. Very connected to the land. Summons animal totems to aid in battle. Deals with animal medicine and nature spirits.

Soulmender - Healer class - Healers who use mudras (sacred hand signs) and astral sigils to bless and cure ailments. Acolytes of this religion travel far and wide looking for children that show inclination towards the healing arts. When one is found, he or she is taken to the House of Oma (their celestial goddess) and trained in the ways of the Mysteries.

Hexxer - DoT DPS & Status ailment class - Dealers in darker magic such as mind control, poisons, hexes and status ailments. Passed down as tradition usually in gypsy families. Those outside of the tradition learn by way of bartering, sometimes with their own power or soul.

Shadowdancer - DPS class - Needs description.

Oracle - Healer class - Upon entering the Order, initiates ritualistically blind themselves so they may use Second Sight magitechnology. Their headquarters is hidden in a secret location within the Baj'ravi Desert. They heal by taking away from their own life pool and giving it to others. They have an ability to build themselves back up so that they don't die from tapping someone else's health who isn't taking damage. Their philosophy towards life is very different from Soulmenders. While Soulmenders look outside to their goddess for strength, Oracles look within for discipline and to find perfect balance.

Warborn - Heavy Melee DPS/Tank class - The children and grandchildren of the 300 year Shadow Wars. From an extremely young age, they learned to fight the oncoming hordes of the Gloom. It is a legacy they continue to proudly and fiercely uphold.

Reaver - Fast Berserking DPS class - This dual-wielding class exists to inflict massive, insane burst damage against targets while needing a certain amount of downtime to recover afterwards. No backstory yet, but feel free to take a look at the history of real Berserkers for any ideas.

Siren - Utility class - Needs description. Bardic class.

Two New Classes

Drummed up two new class designs. You all have probably seen these on my Facebook, but I'm posting them here again anyway :D


Hexxers learn their art as it is passed down from generation to generation. Many practitioners come from families of gypsies or wanderers who have kept the tradition alive for many hundreds of years. When the Gloom descended on Triunia, the practitioners were amazed - and horrified - to discover how their power grew as the shadow over their world grew. Now that the shadow is receding, those who hex are determined to find new strategies to keep their powers alive - no matter the cost.

As a class, Hexxers use DoTs and status-impairment spells to thwart and frustrate their enemies.

Soulmenders use mudras (sacred hand signs) and astral sigils to bless and heal the wounded. Acolytes of this religion travel far and wide looking for children that show inclination towards the healing arts. When one is found, he or she is taken to the Temple of the goddess, Oma, and trained in the ways of the Mysteries. Soulmenders were an integral part of the Shadow Wars, though their numbers suffered greatly for the aid they offered.

As a class, Soulmenders use different mudra and sigil combinations, which combine to produce different healing effects.

Thursday, August 4, 2011

Segenlie, The Barren no more.

Segenlie lays only a few miles north of Evernight, the new forged home to the Shadowborne.

Its land, once barren and only used for travel when no other route was possible due to the smoldering heat, began to thrive the further The Gloom's odd influence had spread, the more their land seemed to thrive. The rain above seemed to the precise amount to grow crops, the ground below would raise it's fruit and plants in return.

The Boarding nations of Ution and Bythennor sent their farmers, merchants, and artisans to Segenlie, accompanied by a small league worth warriors, to spread their allegiance to Segenlie now that it held promise and potential to become a place of prosperity.

Those of Segenlie accepted their offer, and forged a brittle friendship with the neighboring countries.

But the Segenlie's did not forget the years and years prior to The Gloom's arrival, for generations their people had begged the neighboring nations to assist in the growth of their crops, shelter, and lords forbid, some form of entertainment to remove their minds from their own devastation.

But the time of the Gloom had come, and 300 years later left, leaving Segenlie nearly has prominent as the countries of Ution and Bythennor combined.

When the Utionans and Bythenoor's sent their finest warriors to confront the The Gloom head on, Segenlie would claim they were far too busy catching their land up from centuries of neglect to assist the mighty countries.

Soon, after the first battalion's left, and would return only months later primarily in the cloth of the dead, it seemed with every funeral of the neighboring countries held, Segenlie attended less and less.

They were so focused on their own recovery, that the 300 years of the war had been the most prosperous in their countries recollection. But now that the war, and worst of all The Gloom has stopped spreading, as the shadows retreat the more the light of Triunia shines, they fear that they will return to merely a desert, a waste of land that would be forgotten as easily as they had been in the past.

That is when Segenlie invited the Lords of both Ution, and Bythennor, in promise to grant them the defenses and resources they would need to become what they once were prior to losing so many brave men.

It was that night, which would be known as the night of 'Emanio Umbra' (The Spreading Shadow) that the ruler of Segenlie, Lord Eike Secwar, had would could only have been the very descendents, that Ution and Bythennor's men had sent just under 300 years ago, slit the throats of their homelands current leaders.

It was that night, that Ution and Bythennor scrambled to close their gates and homes, just as the fear of The Gloom vanished, they had to recoil from becoming the open kingdom they wished to be. Because Segenlie had betrayed them. But that wasn't all that became.

It was that night, that revealed, through whispers and mummers, some believing it as they believed the sun to be bright, and others casting it aside like a rotten fish- That all the nations of Truunia would learn how Segenlie had been so focused on their goal of personal prosperity while the rest of the world was under siege.

Lord Eike Secwar, Ruler of Segenlie, was not a descendent of the one who went before the near kings, begging that now was the time for them to help build an alliance who would remain until the end of days, He was the same man.

The Gloom had an odd effect indeed on Segenlie.

The rain above seemed to the precise amount to grow crops, the ground below would raise it's fruit and plants in return. But oddest of all Segenlie's secrets, was that the land had returned the generations of torment to the men, women and children who cared for it the first chance it had to leave.

The people of Segenlie, did not age. This was their most personal secret, but not their most devastating.

The night after the events of 'Emanio Umbra' Lord Eike Secwar knew the Gloom's influence would lead their land sooner, so their was only way to hold it there.

By bringing those born of shadow, onto their lands.

Lord Eike Secwar sent a small battalion on a most severe mission to bring the Shadowborne refugees of Evernight to a place where they would know the joy and pampering better than they had ever dreamed of.

After all, what better way to reach out to another race 'suffering' the same aging change as your own, than to let them think they have found a new homeland.

'Those that become to feel at home within our land, will never question if they are slaves. Lord Eike Secwar told the twenty warriors disguised as prophets he had sent to Evernight to give promise of hope to the Shadowborne.

After their successful missions, they continues to 'recruit' more and more Shadowborne, as the lands of Segenlie continues to flurish, the king returned his gaze to that of Ution and Bythennor, or as he hoped to call them 'United Segenlie'